Hey folks.
Okay so it’s been a little while since the previous bloggage and there’s a good reason for that. We just moved to a new apartment. It was a lot of hard working moving boxes and furniture and getting it all unpacked, but we’re almost done. So I hope to be writing something more useful here in the coming weeks.
I am still working on a library of routines for filled vector-graphics. I have the bezier calculation stuff sorted out, and a working prototype of filled realtime curved objects, complete with really nice antialiasing. The part where I left off a week or so ago was in creating additional library functions to handle more complex/compound objects, and starting to look at things like constructive solid geometry operations. I’m pretty happy with the speed of it all and am confident that a visually impressive game can be created with animated filled shapes, on pretty average graphics hardware.
Pardon me!