Posts Tagged 'beziers'

Movin’

Hey folks.

Okay so it’s been a little while since the previous bloggage and there’s a good reason for that. We just moved to a new apartment. It was a lot of hard working moving boxes and furniture and getting it all unpacked, but we’re almost done. So I hope to be writing something more useful here in the coming weeks.

I am still working on a library of routines for filled vector-graphics. I have the bezier calculation stuff sorted out, and a working prototype of filled realtime curved objects, complete with really nice antialiasing. The part where I left off a week or so ago was in creating additional library functions to handle more complex/compound objects, and starting to look at things like constructive solid geometry operations. I’m pretty happy with the speed of it all and am confident that a visually impressive game can be created with animated filled shapes, on pretty average graphics hardware.


Welcome

Enjoy the fun and excitement of computer games, but even moreso, the creative expression of developing your own. And the graphics are cool too. :-)

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